The International (TI) is Dota 2's annual world championship — the oldest major esports tournament still running in its original form. It features the largest prize pools in esports history, a legendary double-elimination format, and a track record of producing the most dramatic upsets the competitive scene has ever seen.
The International began in 2011 as a surprise announcement at Gamescom, where Valve offered a $1 million prize pool — unheard of in esports at the time — for a Dota 2 tournament. The Chinese team EHOME and other top teams attended, but it was Na'Vi from Ukraine who won, and the event immediately established itself as the definitive world championship of Dota.
Since then, TI has been held annually (skipping 2020 due to the COVID pandemic), moving between Seattle, Vancouver, Key Arena, Rogers Arena, Singapore, Bucharest, and other major venues. Each edition has built on the previous, with Valve growing the prize pool via crowdfunding mechanisms that turned TI into a fan-financed spectacle unlike any other event in esports.
Lifting the Aegis of Champions at TI is considered the highest individual achievement in Dota 2. Multiple TI titles are the defining measure of a legendary career — only a handful of players have won more than once.
Teams reach TI through one of two routes: earning enough Dota Pro Circuit (DPC) points during the season to receive a direct invitation, or fighting through regional qualifiers held shortly before the event.
The DPC point system runs through the year's Major events and regional league divisions. Teams earn points based on placement, and Valve allocates direct invites proportionally to the six competitive regions: Western Europe, Eastern Europe (now sometimes merged), China, Southeast Asia, South America, and North America.
Strong historically — OG, EG.EU era
NAVI, VP dominated multiple TIs
Highest direct spot allocation
TNC, Fnatic, Aster frequent attendees
Most likely to take qualifier route
beastcoast, Thunder Predator
* Spot allocations vary each year based on DPC regional performance and Valve decisions.
The TI group stage features two groups of nine teams playing in a GSL-style league format. Every team plays every other team in their group in a best-of-two series. Each game is counted individually — a 2-0 win gives 2 points; a 1-1 draw gives 1 point to each team; a 0-2 loss gives 0 points.
Final standings determine main event seeding. The top four teams per group enter the Upper Bracket of the main event with a structural advantage. Teams in positions 5–6 per group play tiebreaker matches (if necessary) to determine who enters the Lower Bracket and who finishes 7th–9th in the group (lower bracket entry vs. elimination tiebreaker is critical to prize money).
The TI main event is a full double-elimination bracket for 16 teams (8 Upper Bracket entrants, 8 Lower Bracket entrants from groups). The Upper Bracket provides a safety net — losing once does not eliminate a team; it drops them to the Lower Bracket. A team dropped from the Upper Bracket must win every remaining series through the Lower Bracket to reach the Grand Final.
The team that wins the Upper Bracket Final arrives at the Grand Final with a 1-0 advantage in the series, meaning the Lower Bracket finalist must win twice (in a Bo5) to claim the title. This Upper Bracket advantage is often decisive — the Lower Bracket finalist must overcome both a strong opponent and a structural series deficit.
Loss sends team to Lower Bracket but does not eliminate
Elimination on any loss; early rounds are single-game pressure
Winner goes to Grand Final with +1 series advantage
Loser is eliminated in 3rd/4th place
The Aegis of Champions is awarded here
The TI prize pool is the most famous financial story in esports. Starting with a Valve seed of $1.6 million, the pool grows through Battle Pass (seasonal pass) purchases — 25% of every Battle Pass sale contributes to TI. The result has been prize pools that dwarf any other esports event in history.
Prize pools from 2022 onward have fluctuated as Valve restructured the in-game purchase model. The peak $40M era is tied to the Battle Pass model at its widest adoption.
TI's double-elimination format has produced more dramatic upset stories than any other esports event. The most celebrated is OG at TI8 and TI9: a squad built from players released or abandoned by other organizations, OG won back-to-back TI titles — still the only team in history to do so. Their TI8 run through the Lower Bracket remains one of the most dramatic championship paths in all of esports.
Team Spirit at TI10 arrived as a largely unknown squad of young Eastern European players, unseeded relative to the giants of Chinese and Western European Dota. They ran the Lower Bracket from round one — never entering the Upper Bracket after group stage — and defeated PSG.LGD in the Grand Final in five games to claim a $18.2 million winner's share.
EHOME at TI1 set the template: a Chinese team widely considered the world's best, they were upset by Na'Vi in the Grand Final, cementing the event's reputation for producing impossible results. TI has never been predictable, and no team has arrived as a heavy favorite and simply won without a fight.
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Teams qualify for TI through two routes: direct invitations based on Dota Pro Circuit (DPC) points accumulated through the season's Major and league system, and regional qualifiers held a few weeks before the event. Regional qualifiers are open to any team in the region that passes closed qualifier rounds, meaning a team with no prior DPC presence can theoretically make TI through qualifiers.
TI traditionally features 18 to 20 teams. Earlier editions had 16 teams; Valve expanded the field to 18 in TI10 (2021) and has maintained that structure. Direct invite spots are allocated roughly proportionally to regional DPC point totals, with Eastern Europe, China, and Southeast Asia receiving the most direct spots due to consistently high DPC performance.
The TI group stage uses a GSL (Group Stage League) format with two groups of nine teams. Every team in a group plays each other team in a best-of-two series (two games, each game counts separately). A win gives 2 points, a draw (1-1) gives 1 point each, and a loss gives 0. The top four teams from each group advance directly to the Upper Bracket of the main event; the bottom four enter the Lower Bracket; the middle teams play tiebreakers.
The TI main event uses a full double-elimination bracket with 16 teams. Upper Bracket series are best-of-three (Bo3); Lower Bracket series are best-of-one (Bo1) in early rounds, progressing to Bo3. The Upper Bracket Final is Bo3, and the Grand Final is Bo5. A team in the Upper Bracket must lose twice to be eliminated; a team in the Lower Bracket is eliminated immediately on a loss.
Valve sells an in-game Battle Pass (now called Crownfall or similar seasonal passes) and contributes a percentage of revenue — historically 25% — to the TI prize pool. This mechanism has produced the largest prize pools in esports history, with TI10 in 2021 reaching $40.1 million. The base prize pool seed from Valve is $1.6 million; everything above that is crowdfunded.