Lurk
A player who takes a separate, usually slower route to catch rotators off guard or create pressure from behind.
About this term
Lurk is a CS2 esports term. A player who takes a separate, usually slower route to catch rotators off guard or create pressure from behind.
Understanding Lurk is essential for following professional CS2 matches. Commentators, analysts, and players use this term regularly in tournament broadcasts and post-match analysis.
Related CS2 Terms
T-side / CT-side
Terrorist side (attacking, planting the bomb) vs Counter-Terrorist side (defending, defusing). Teams switch sides at halftime.
Eco Round
A round where a team deliberately saves money by buying little or nothing, preserving funds for a stronger buy the next round.
Force Buy
Buying weapons despite insufficient funds, often with pistols or SMGs, hoping to win the round and replenish economy.
Full Buy
A round where a team purchases rifles (AK-47s, M4s), full armor, and utility (grenades). The standard competitive buy.
Map Pool
The active set of maps used in competitive play. Both teams veto maps before a match to determine which maps are played.
Entry Fragger
The player who enters a bombsite first, taking the initial gunfight to create space for teammates.